Story: Bowser, sitting in his castle, nursing his wounds after being beaten by Mario AGAIN, is sulking and going all emo about how worthless he is… Kammy Koopa runs in and Bowser snaps out of it and yells at her not to barge in. Kammy apologizes and tells Bowser about a new plan she’s come up with. Bowser, very intrigued asks her about it and she tells Bowser about a long lost Koopa sorcerer, who had a mystical bag of fairy dust (typical magic powder) and that if Bowser had it, he could overpower Mario. Bowser scoffs at the idea and continues to sulk, so Kammy calls up the first character of the game (other than Bowser, who’s the main character) a Koopa soldier with no helmet and a red cape named: Kaiser (means: Leader) Kaiser is charged with retrieving the powder since Bowser doesn’t want to. Kaiser heads off through the first stage, random monsters out and about, Mushroom soldiers and whatnot all over the place, until he makes it to a large mountain with a cave leading into it. He sees an old man selling lanterns out front, but Kaiser doesn’t have enough coins (no matter how much you have its not enough) so the old man makes a deal, if Kaiser will take him to the top of the mountain to a spring up there, he can borrow a lantern. Kaiser goes through the cave with the old man in tow, blah, blah, fighting bats and fuzzies… Until he reaches the top, Kaiser and the old man, (Tim) reach the cave of the old sorcerer and Tim thanks Kaiser and reveals that he is the sorcerer. Tim was looking for someone good enough to get the powder so he set up the cave as a trial, so he gives Kaiser the powder and says he can now die happy, as his last bit of magic has been passed down to a successor. Kaiser returns the powder to Bowser, but before he gives it to him, Kaiser sprinkles some on himself and he gains magical powers! (Fire breath, ice powers, blah, blah) Bowser sees this and Kaiser gives him the powder. Bowser uses it and it turns him into a baby! Kaiser remembers that Tim had said that the powder was given to him because he was GOOD, so Bowser using it had a negative outcome. So, despite Kammy’s magic, she cannot transform Bowser back to his old self. So, he decides that Kaiser and Kammy will take him out to find the other magical successors, to see if they can change him back. (That’s what you have to find in this game; there are 6 of them, so that you’ll end up with a party of 8) Bowser, fearing his army will usurp him if they see him as a baby, leaves a magical double in his place that basically just shoots people with fire and screams at the walls. So, Bowser (Now the main character) Kaiser, and Kammy venture off into the world to find the six magical successors.
(Each boss battle unlocks the next level of one ability for each character)
Characters:
Bowser, the King of Koopas
As a baby, Bowser has no physical strength, but is fast and vigilant. Bowser’s color can be changed in different areas (like in a shop) Bowser also collects armor to make his DEF go up.
Starting HP/FP: 10/5
Final HP/FP: 150/100
Moves:
-Bite Lv1: Standard bite, minimal damage, action command: 2 bites
-Bite Lv2: More damage, three bites with action commands
-Bite Lv3: Poison bite, enemies take more damage over time action command: enemies’ ATK drops temporarily
-Claw Lv1: Standard claw, minimal damage, Action Command: Double claw
-Claw Lv2: More damage, enemy gets knocked back, changing battle formation of enemies
-Claw Lv3: Enemy spins and becomes dizzy and may not attack the next turn.
-Fire Breath Lv1: Hits first enemy in line, minimal damage, action command: burns enemy
-Fire Breath Lv2: Hits up to 3 enemies, then burns them on action command
-Fire Breath Lv3: Hits all enemies on screen, massive damage, burn on action command
-Roar: Some enemies flee battle.
Kammy Koopa
Kammy is Bowser’s Magical advocate and can move Bowser over chasms on her broom, Kammy’s clothes’ color can be changed at the same shops like Bowser’s.
Staring HP/FP: 15/10
Final HP/FP: 80/150
Moves
-Block Lv1: Normal block, minimal damage, action command, block bounces and hits next enemy in line.
-Block Lv2: Bigger block, more damage, action command causes enemy to be squashed, halving their ATK.
-Block Lv3: Spiked block, pierces enemy’s defenses, action command makes block explode hitting all enemies on ground.
-Magic Attack Lv1: Minimal range, little damage, action command causes more damage
-Magic Attack Lv2: More damage, multiple projectiles, action command causes enemies to fall asleep
-Magic Attack Lv3: Throws like 10 magical attacks, and hits all enemies multiple times, action command
-Broom: Ground attacks miss when used
1 Kaiser
Kaiser is a rookie soldier in the Koopa Troop who wears a cape and can cut through obstacles with his sword. Kaiser’s cape can change color in the same shops as others.
Starting HP/FP: 10/10
Final HP/FP: 90/90
Moves (Sword gets bigger each level)
-Sword Lv1: Slash for minimal damage, action command causes more damage
-Sword Lv2: Jumps into the air and dive bombs an enemy, piercing its defenses
-Sword Lv3: Slashes through all enemies for more damage, action command causes back slash for more damage
-Fire Ball Lv1: Hits first enemy, action command burns them
-Fire Ball Lv2: Hits all enemies on ground, action command burns them
-Fire Ball Lv3: Hits all enemies on screen, action command burns them
-Fire Drive: Kaiser charges his sword for one turn and flies through all enemies on screen, burning them and making them explode.
2 Cliff the Renegade Hammer Brother
Cliff is a renegade vigilante hammer brother that collects bounties (side mission for extra coins in game) Cliff uses twin tomahawks instead of hammers and uses a bazooka. Cliff’s hat and weapons’ color can be changed at the shop.
Starting HP/FP: 25/120
Final HP/FP: 15/40
Moves (Weapons get bigger each level)
-Tomahawk Throw Lv1: Hits first enemy and action command causes more damage
-Tomahawk Throw Lv2: Hits first enemy and boomerangs back, action command causes more damage
-Tomahawk Throw Lv3: Hits all enemies on ground and boomerangs back, action command adds electric charge to tomahawks
-Bazooka Lv1: One missile hits first enemy, action command causes more damage
-Bazooka Lv2: Two missiles hit first enemy, action command causes more damage
-Bazooka Lv3: Shoots five missiles at targeted enemies by the player, action command causes more damage
-Lightning Rod: Throws at enemy, two turns later, enemy is struck by lightning, double damage to water enemies, no damage to rock enemies
3 Malcolm the Magikoopa
Malcolm is an apprentice to an alchemist that works for the thrid magic successor, Malcolm uses earth-based alchemy to control the landscape, removing boulders and lowering rock platforms. Malcolm’s cloak color can be changed at the usual shop.
Starting HP/FP: 5/30
Final HP/FP: 50/300
Moves
-No physical attacks
-Boulder Barrage Lv1: One small rock flies at first enemy and hits it multiple times depending on the action command
-Boulder Barrage Lv2: Multiple rocks fly at all enemies on the ground and hit multiple times depending on action command
-Boulder Barrage Lv3: Giant rocks are rolled across the screen, squashing all enemies, halving their ATK
-Sandstorm Lv1: Small storm kicks up, makes some enemies miss their attacks, no action command
-Sandstorm Lv2: Storm kicks up, makes enemies miss, and causes minimal damage to enemies
-Sandstorm Lv3: Giant storm kicks up, making enemies some times miss or attack each other
-Meteor Attack: Action commands prompt multiple meteors to fall on all enemies
4 Kaida the Dragoness (Kaida means: Little Dragon)
Kaida is found outside a temple where the second and third magical successors are training against some mushroom monks. Kaida uses Ice rather than fire, and is ridiculed by other dragons. Kaida can freeze water and destroy it, removing it as an obstacle. Kaida’s wings and hair can be changes to different colors at the shop.
Starting HP/FP: 15/25
Final HP/FP: 130/90
Moves
-Swooping Attack Lv1: Weak attack, little damage, action command picks up enemy and drops it on another
-Swooping Attack Lv2: Normal attack, regular damage, action command drops enemy which bounces and hits all enemies on the ground
-Swooping Attack Lv3: Strong attack, carries off enemy, instantly killing it (Not bosses)
-Ice Nail Lv1: An ice sickle is shot at the first enemy; the action command freezes the enemy
-Ice Nail Lv2: A larger ice sickle is shot at all enemies on screen; the action command freezes the enemies
-Ice Nail Lv3: A rain of ice sickles falls on the enemies, causing massive damage, and the action command freezes the enemies
-Ice Bomb: Giant ball of ice is thrown to the middle of the screen and explodes, freezing a damaging all enemies on screen.
5 Bernie and the Bullet Blaster
Bernie is a mouser that rides on a bullet blaster like a motorcycle. Bernie is seen driving through the desert and he leads the group to the next area in a huge fortress in the middle of an oasis. Bernie improves Bowser’s speed on the ground. Bernie’s bullet blaster can change color, as can Bernie’s sunglasses.
Starting HP/FP: 30/40
Final HP/FP: 200/70
Moves
-Bullet Blast Lv1: One bullet bill is fired at an enemy, action command causes more damage
-Bullet Blast Lv2: Two bullet bills are fired at an enemy, action command causes more damage
-Bullet Blast Lv3: Multiple bullet bills are fired at all enemies, action command causes more damage
-Blazer Lv1: A golden bullet bill is fired at an enemy, piercing its defenses; the action command causes more damage
-Blazer Lv2: Two golden bullet bills are fired at an enemy, piercing its defenses, the action command causes more damage
-Blazer Lv3: Ten golden bullet bills are fired at all enemies, piercing their defenses and dropping their ATK
-Doomsday Weapon: Empties player’s FP and deals that much damage to one enemy on screen, doesn’t work on bosses
6 Brielle the sorceress
Brielle is the granddaughter of the sorcerer from the beginning of the game. Brielle has been cast out of a town by the people there, for being a witch. Brielle is also the last magical successor. Brielle’s magic can warp space and time and can remove no removable obstacles that the others can handle (A huge metal wall rusts down and falls apart in like three seconds with sped up time) Brielle’s hair, lips, wand and dress can change color at the shop. Brielle joins, then defects, then joins again.
Starting HP/FP: 70/100
Final HP/FP: 150/150
Moves
-Diamond Spade Lv1: A large diamond falls from the sky and smashes an enemy, halving its ATK
-Diamond Spade Lv2: Two large diamonds fall from the sky and smashes two enemies, halving their ATK
-Diamond Spade Lv3: Dozens of small diamonds fall from the sky and all enemies become dizzy, and can attack each other
-Starblast Lv1: A rain of stars hits all enemies, does minimal damage, action command does more damage
-Starblast Lv2: A large rain of stars hits all enemies, does decent damage, action command does more damage
-Starblast Lv3: A huge star falls and all enemies take massive damage, those that don’t die, fall asleep
-Fate Bomb: After four turns, all enemies are killed, each turn: you gain HP and FP from the enemies, but you get weaker after each turn
Bosses
1 Bink the Fuzzie
Bink is a white fuzzy that has been transformed into a giant evil fuzzy that uses dark magic that turns people to stone. The group happens upon him in a forest turning a hapless traveler to stone.
Available characters: Bowser, Kammy, Kaiser
HP/FP: 40/-
Bink’s Attacks
-Stone dance: A wave erupts from the ground that will paralyze any non-blocking character for two turns
-Pounce: A normal attack that will flatten a character, halving their ATK
-Scream: Hundreds of fuzzies rush the characters and confuse them if they don’t block the attack
-Medusa’s Stare: Freezes one character, regular damage
Bink’s resistance (deal half damage)
Physical attacks
Bink’s Weakness (double damage)
Fire
Magic
(Basically everything you’ve got already)
After defeating Bink, he will return to normal, and surrender his magic to you, raising the level of one of each of your character’s attacks, and he unlocks another area of your map showing you where to go next.
2 Zed the Shyguy
Zed is a shy guy is training against the third successor at a temple full of mushroom monks and has mutated into an antiguy with red eyes and a devil tail.
Available characters: Bowser, Kammy, Kaiser, Kaida
HP/FP: 60/-
Zed’s Attacks
-Dive: Normal attack, regular damage
-Fire Wave: Hits all characters and burns them, double damage to Kaida
-Black Dart: Shoot a poisonous dart at a character, which poisons them
-Powerbomb: Picks up a character and throws them into another, making the first dizzy, and smashing the second, halving their ATK
Zed’s resistance (deal half damage)
Fire
Magic
Zed’s weakness (double damage)
Ice
After defeating Zed, the third successor will threaten you and flee, Zed will return to his regular color and give you his magic, blah, blah, map, whatever…
3 The Rock Golem
RG is a giant golem brought to life through alchemy and can make himself bigger by absorbing the land mass around him, but the bigger he gets the slower he gets.
Available characters: Bowser, Kammy, Kaiser, Kaida, Malcolm
HP/FP: 80/-
RG’s Attacks
-Absorb: RG gains DEF power, but loses ATK power
-Shed: RG gains ATK power, but loses DEF power
-Earthquake: All character on the ground take damage and become dizzy
-Smash: Strikes all characters with an earth shattering fist
RG’s resistance (half damage)
Fire
Physical attacks
Ice
Earth
RG’s weakness (double damage)
Magic
After the rock golem is defeated he gives you his magic and falls apart revealing that he is a goomba with broken glasses named Gregory. Gregory shows you the color-change shop and opens the new area on the map.
4 Azraith the Zombie Dragon
Azraith is the undead king of dragons, and has exiled Kaida from the land of dragons. Bowser wants Azraith’s throne as king of dragons. Azraith forces Bowser to fight him 1 on 1, and Bowser is defeated and captured. The group escapes and they find Cliff the renegade hammer brother. Cliff is bribed by the group and goes to fight Azraith.
Avaliable characters: Bowser, Kammy, Kaiser, Kaida, Malcolm, Cliff (after first attempt)
HP/FP: 90/-
Azraith’s Attacks
-Plague Breath: Poison breath that also paralyzes the character, unless blocked
-Flare of Night: Purple fireball that burns the target character
-Howl: All characters become confused
-Strength of the dead: Two bone dragon heads come out of the ground and they attack in tandem
Dragon Head
HP/FP: 10/-
Dragon Head attacks
-Bite: Normal attack, little damage
-Dead stare: Character becomes paralyzed
Azraith’s Resistance (half damage)
Physical attacks
Ice
Magic
Poison
Azraith’s Weakness (double damage)
Fire
Electricity
Earth
When Azraith is defeated he fades away and a black Yoshi gets up off the ground and gives you his magic and opens the next area of the map. Bowser is set free and Cliff joins the party for good. (Bounty missions available now)
5 Pokey Snake
The pokey snake has barricaded itself into a large tomb to await the end of a giant sandstorm that has gone on for years over the tomb, the nearby town and the local areas. The group gets lost looking for him and get rescued by Bernie and the bullet blaster, who takes them to the town where the sandstorm is sitting. Once the pokey snake is defeated in a battle, it retreats further into the tomb; gets bigger and you must fight it again later in the tomb.
Avaliable characters: Bowser, Kammy, Kaiser, Kaida, Malcolm, Cliff, Bernie
HP/FP: 60/- (Phase 1)
70/- (Phase 2)
100/- (Phase 3)
Pokey Snake’s Attacks
-Entwine: One character at a time becomes trapped in the pokey snake and takes damage each turn (attack the snake to free the character)
-Sandstorm: A storm is kicked up that makes all characters confused
-Smash: Physical attack, minimal damage
-Engorge: The snake grows and its ATK and DEF increases (attack to remove added section)
Pokey Snake’s resistance (half damage)
Fire
Ice
Magic
Electricity
Pokey Snake’s weakness (double damage)
n/a
After the pokey snake is defeated, it returns to a normal pokey and gives you its magic, then the tomb starts to collapse and you have to escape in a time limit. The pokey unlocks the next area of the map after they escape the tomb.
6 Brielle the sorceress
Brielle is the granddaughter of the sorcerer from the beginning of the game. Brielle has been cast out of a town by the people there, for being a witch. Brielle is also the last magical successor. Brielle’s magic can warp space and time and can remove non removable obstacles that the others can handle (A huge metal wall rusts down and falls apart in like three seconds with sped up time) Brielle’s hair, lips, wand and dress can change color at the shop. Brielle joins, then defects, then joins again.
HP/FP: 70/100
Brielle’s Attacks
-Diamond Spade: A large diamond falls from the sky and smashes a character, halving their ATK
-Starblast: A rain of stars hits all characters, does minimal damage
-Fate Bomb: After two turns, all characters take large amounts of damage and all become paralyzed
-Smack: Physical attack, character becomes poisoned
Brielle’s resistance (half damage)
Magic
Ice
Electricity
Fire
Physical attacks
Brielle’s weakness (double damage)
Earth
After Brielle is defeated she gives you her magic and becomes weaker and she joins you, as Bowser becomes his normal size again, so everyone starts to head toward Bowser’s castle again. As they arrive, it is apparent that Bowser’s general had taken over the castle and usurped Bowser’s title as Koopa King, so Bowser must defeat his own forces to retake his throne.
7 Slade the Koopa General
Slade is the traitorous general of the Koopa troop, and hes out to keep Bowser’s throne when Bowser comes back for it.
Available characters: Bowser, Kammy, Kaiser, Kaida, Malcolm, Cliff, Bernie, Brielle
HP/FP: 140/-
Slade’s Attacks
-Lance: Normal attack that pierces through defenses
-Fire tank: Slade become giant and engulfed in fire, and his ATK goes WAY up (Slade has a weakness to ice in this form)
-Support: Platoon of Koopa Soldiers arrives, stays on screen and attacks
-Giant Hammer: Smashes a character, halving their ATK
Slade’s resistance (half damage)
Physical attacks
Fire
Ice
Electricity
Magic
Earth
Slade’s weakness (double damage)
n/a
After Slade’s HP reaches 0, he will return to 50 and challenge Bowser to a 1 on 1 fight and Bowser will either agree and fight himself, or decline and Kaiser will fight instead.
Slade loses all of his resistances and weaknesses and he only uses his physical attacks during this fight.
After Slade loses again, his armor will explode and he will fall to the ground knocked out, lying there in his boxers. Bowser rallies his forces and they march off toward the mushroom kingdom to take on Mario and capture Peach.
8 Luigi
Luigi intercepts your team before you get into the castle, and he stops you from passing and he challenges you to a fight.
Avaliable characters: Bowser, Kammy, Kaiser, Kaida, Malcolm, Cliff, Bernie, Brielle
HP/FP: 130/-
Luigi’s Attacks
-Jump Attack: Luigi will jump on a character either once or several times, leaving them dizzy if landing more than two hits
-Hammer: Luigi will smash a character with his hammer, halving their ATK
-Fireball: Luigi throws a fireball at a character, burning them
-Luigi Tornado: Luigi spins around and is unaffected by physical attacks, and instead you take damage from this, after three turns, Luigi will get dizzy and stop
Luigi’s resistance (half damage)
Ice
Earth
Electricity
Magic
Luigi’s weakness (double damage)
n/a
As Luigi’s HP reaches 0, he will be carried off by mushroom soldiers and you may enter the castle.
9 Mario
Mario intercepts you before you get to the top floor of the castle, you must defeat him to continue, so get him!
Avaliable characters: Bowser, Kammy, Kaiser, Kaida, Malcolm, Cliff, Bernie, Brielle
HP/FP: 150/-
Mario’s Attacks:
-Jump Attack: Mario will jump on a character either once or several times, leaving them smashed and halving their ATK if landing more than two hits
-Hammer: Mario will smash a character with his hammer, halving their ATK
-Fireball: Mario throws a fireball at a character, burning them
-Mario Tornado: Mario spins around and is unaffected by physical attacks, and shoots fireballs out burning a random character, and instead you take damage from this, after three turns, Mario will get dizzy and stop
Mario’s resistance (half damage)
Ice
Earth
Electricity
Magic
Physical attacks
Fire
Mario’s weakness (double damage)
n/a
As Mario’s HP reaches 0, he will be helped up by Luigi, and they jump through a window back into the next room, and you may enter the room.
10 Mario and Luigi
Mario and Luigi use a star and they get pumped up with power and they attack you
Mario – HP/FP: 250/-
Luigi – HP/FP: 250/-
Mario’s Attacks
-Spring Jump: A massively damaging attack that smashes the target, halving their ATK
-Fire Storm: A flurry of fireballs burns your party
-Hammer Throw: Mario heaves his hammer at one character, confusing them and dealing massive damage
-Mario Cyclone: Mario spins around and becomes untouchable for the next turn
Luigi’s Attacks
-Spin Jump: Luigi smashes a character and halves its ATK
-Flamethrower: Luigi shoots a huge flurry of fireballs at a target, burning and paralyzing them
-Hammer spin: Luigi spins through your party, making two random characters dizzy
-Luigi Blast: Luigi throws a bomb at one character, blowing them up, and dealing massive damage
Group attacks
-Mario End: The brothers skip both turns and fire two huge fireballs, burning you whole party and dealing massive damage
-Luigi End: The brothers skip both turns and jump into the air, landing on the party, crushing all of them, halving their ATK
After they fall, Bowser throws open the doors of the princess’ chamber where she and Toadsworth are. Bowser ties Toadsworth up and takes Peach and him back to his Keep and the entire Koopa Troop is cheering and partying in the mushroom kingdom.
Enemies
Level one: The sorcerer’s mountain
-Toad soldier: A roaming sentry that is rare to see in this area. Attacks with a spear, minimal damage and experience. HP: 12
Weakness: Physical attacks and fire
Resistance: None
-Bandit: Typical thief character that steals your coins and runs from battle. HP: 10
Weakness: Fire
Resistance: Physical attacks
-Piranha plants: Guards certain areas, must be defeated to continue to next area. HP: 15
Weakness: None
Resistance: None
-Vengeance Force soldier: A sentry of a secret army known as the Vengeance Force, they are out to defeat Bowser for all his evildoings and destroy his keep. (Looks like an evil toad) HP: 20 (Must be defeated to get to the mountain)
Weakness: Fire
Resistance: None
(In cave)
-Swooper: Steals HP to replace its own. It sticks to the ceiling or flies off the ground. HP: 8
Weakness: Fire
Resistance: None
-Cave goomba: Greenish goomba with pointy teeth, very fast, and poisonous. HP: 6
Weakness: Physical attacks
Resistance: Fire and poison
-Cave Guardian: Must be defeated to leave the cave, it’s a huge rock monster with tiny crystals all over it.
Weakness: None
Resistance: Physical attacks and fire
Level two: (forest)
-Fuzzy: Normal monster that leeches your HP. HP: 6
Weakness: Fire
Resistance: Magic
-Toad renegade: A stalwart toad soldier with an axe that he throws to attack. HP: 15
Weakness: None
Resistance: None
-Wolfos: A small wolf-like enemy that can poison with its bite. HP: 10
Weakness: Physical attacks
Resistance: None
-Zombie toad: An undead toad that crawls slowly and respawns later after being defeated in a battle. HP: 5
Weakness: Magic and fire
Resistance: Physical attacks (No damage)
Level three: (monk temple)
-Toad monk: A toad warrior that knows martial arts and uses healing magic. HP: 15
Weakness: None
Resistance: Physical attacks
-Toad shaman: An old toad that uses magic to burn, poison, confuse and paralyze. HP: 12
Weakness: Physical attacks
Resistance: Magic (No damage)
-Koopa monk: A Koopa warrior that attacks with a staff and uses healing magic. HP: 18
Weakness:
Resistance:
-Head Monk: A giant Yoshi monk that has two tongues and attacks with magic and smashes characters to halve their ATK. HP: 40
Weakness: None
Resistance: Physical attacks and magic
Level four: (industrial factory)
-Shyguy technician: A worker that attacks by throwing wrenches and is guarded by a helmet from most physical attacks.
Weakness: Ice
Resistance: Physical attacks
-Robot guard: A big robot with a rotating turret that fires bullets that make your characters dizzy. HP: 25
Weakness: Magic
Resistance: Physical attacks and ice
-Robo-crab: A crab-like robot sentry that wanders in circle in certain areas and attacks with fire. HP: 20
Weakness: Magic
Resistance: Physical attacks and ice
-Work leader: A toad in a giant mech suit that is assisting the rock golem by making tougher materials for him to absorb. He attacks by shooting his robot hands at you and fires a Vulcan gun that paralyzes your characters.
Weakness: None
Resistance: None
Level five: (dragon’s lair)
-Dragon soldier: A spear-toting, fire-spitting soldier that flies and is unaffected by ground attacks.
Weakness: Ice
Resistance: Fire and magic
-Dragon zombie: An undead dragon soldier that has the same powers as the dragon soldier, only it shoots poison gas instead of fire
Weakness: Ice
Resistance: Fire and magic
-Berserk Dragon: A large dragon that pumps itself up quickly and can kill you quickly. HP: 15
Weakness: Ice
Resistance: Fire and magic
-Vengeance Force Lieutenant: A lieutenant in the Vengeance force that can summon up other VF soldiers to assist in his attacks, he must be defeated to reach the dragon boss. HP: 50
Weakness: Fire
Resistance: Physical attacks and ice
Level six: (desert tomb and desert town)
-Toad Mummy: A mummified toad that uses dark magic and likes to summon scarab beetles. HP: 20
Weakness: Fire
Resistance: Magic
-Chain Chomp: A huge metal ball that is almost invulnerable to harm. HP: 12
Weakness: None
Resistance: Physical attacks, magic, fire, ice and electricity
-Scarab Beetle: A multiplying beetle that likes to absorb your HP. HP: 8
Weakness: Ice
Resistance: Fire
-Pokey Totem: A huge rock pokey that shoots fire and is not easy to hurt. HP: 50
Weakness: None
Resistance: Earth, fire, magic, ice and poison
Level seven: (witch-hating town)
-Townsfolk: Random angry townsfolk, not much power or HP, but the more you attack the more will come after you until they throw you out of town too. HP: 5
Weakness: Fire, ice, electricity, earth, magic, physical attacks
Resistance: None
-Sickle townsfolk: Random angry townsfolk, not much power or HP, but the more you attack the more will come after you until they throw you out of town too, this one has a sickle for a higher ATK. HP: 8
Weakness: Fire, ice, electricity, earth, magic, physical attacks
Resistance: None
-Hangman: The strongest townsfolk you’ll have to deal with, this guy will use every dirty trick he’s got along the lines of poisoning, confusing and paralyzing you with different weapons. But the more you attack the more will come after you until they throw you out of town too. HP: 30
Weakness: Fire, ice, electricity, earth, magic, physical attacks
Resistance: None
-Mayor: The leader of the townspeople, and though not very strong himself, he can summon never-ending legions of townspeople to block you from attacking him. HP: 40
Weakness: Fire, ice, electricity, earth, magic, physical attacks
Resistance: None
Level eight: (Bowser’s keep)
-Koopa Troop soldier: A sentry in Bowser’s army, decent attack power, and usual weakness of being knocked over. HP: 30
Weakness: Physical attacks
Resistance: Fire, ice and magic
-Elite Koopa Troop soldier: A more powerful sentry, clad in armor, this Koopa cannot be knocked over and takes no damage from fire and ice attacks. HP: 40
Weakness: None
Resistance: Fire, ice, magic and earth
-Goomba guard robot: A huge goomba robot that is used to protect certain areas. HP: 50
Weakness: None
Resistance: Physical attacks and ice
-Magikoopa: A magic-wielding guard of all the doors in Bowser’s Keep. Can mess with your characters by poisoning, confusing, freezing, smashing and putting them to sleep. HP: 30
Weakness: None
Resistance: Magic, ice, earth, fire and electricity
Level nine: (mushroom camp)
-Toad elite: A muscular toad in camouflage gear with a bazooka. Attacks either by smashing a character, halving their ATK, or shooting all characters with a barrage of rockets. HP: 25
Weakness: Ice and electricity
Resistance: Physical attacks and poison
-Toad Tank: A huge tank driven by a toad elite, capable of smashing a character, halving their ATK, or shooting them with a flamethrower, and burning them. HP: 50
Weakness: None
Resistance: Physical attacks, fire, ice and magic
-Toad attack chopper: A toad in a copter backpack. They are capable of paralyzing a character with an electric shock, and landing on them to smash them, halving their ATK. HP: 30
Weakness: Electricity and ice
Resistance: Physical attacks, earth and poison
-Toad Commander: A large toad in combat fatigues, he can summon toad tanks and toad attack choppers to attack you, when you defeat him, he drinks a potion and grows even bigger and gets stronger. He gains electric and ice magic, and can smash your characters, halving their ATK. HP: 90
Weakness: None
Resistance: Physical attacks and poison
Level ten: (Peach’s castle)
-Mutated toad: Like the toad commander, these toad soldiers have been mutated by the same potion, they have the same abilities as the commander, but have a little less HP. HP: 60
Weakness: None
Resistance: Physical attacks and poison
-Mario toad: A toad in Mario garb, with most of the same abilities as Mario. He can shoot fire to burn you, and smash you by jumping on you. HP: 40
Weakness: Magic
Resistance: Physical attacks and fire
-Bow: A ghost from the first paper Mario game, she can turn invisible and attack multiple times, even paralyzing your party by scaring them. HP: 50 (seen once)
Weakness: None
Resistance: Magic, physical attacks and earth
-Vivian: A ghost from the second paper Mario game, she can burn your party and confuse them with magic. HP: 50 (seen once)
Weakness: None
Resistance: Magic, earth, electricity and physical attacks
-Geno: A powerful soul in the body of a doll with unbelievable magical powers, he can fire large energy beams and burn your entire party by shooting fireballs by transforming into a cannon. HP: 70 (seen once)
Weakness: None
Resistance: Magic, electricity, ice, physical attacks and fire
-Shadow toad: A ninja toad with quick unblockable attacks that cause confusion. HP: 40
Weakness: None
Resistance: Physical attacks and Magic
Tuesday, April 20, 2010
Games we SHOULD of had - Paper Bowser
Hello everyone out there, I welcome you to the first “Games we should have had”. First thing, a little explanation in case ya missed the explanation vid. I’m gonna be making a list of games we as gamers should of had.
I will explain the plot of the game and a few of the characters, then do a walkthrough of what the first level would be like.
My first game to talk about is one that actually got me to want to do this. A game that should have been the sequel of 1000 year door: Paper BOWSER!!!
Why, why, why don’t we have a game where we can play as Bowser? Sure we could play the super Mario themed levels as Bowser in 1000-year door, but why can’t he be a fully playable character? Well, if this game existed, we could!
Paper Bowser is the story following 1000-year door, the shadow queen has been defeated, and peace has returned to the world. We shift to Bowser, who’s brooding over his beating in the palace of Shadow, being emo about his existence, until Kammy Koopa runs in. Kammy informs Bowser of a new magical item that has been discovered, a magical powder that is in the possession of an old Magikoopa, and Bowser scoffs at the idea and says: Yeah, I’ve heard that before, skip it… So, Kammy calls up the first new character, a Koopa Troopa soldier named: Kaiser, who wears a small amount of armor covering his torso, a red cape, and he uses a sword instead of his fists or his shell. Kammy sends Kaiser out to the base of a mountain that the Magikoopa lives on. Kaiser walks through a typical plains setting until he reaches the mountain. He spots an old man out front selling lanterns, but no matter how much money you’ve got, you can’t afford one. So the man makes you a deal, he will lend you a lantern if you escort him to the springs on the top of the mountain. Enter a typical cave area, with swoopers and cave goombas in it, until you get to the end, where you’ll fight the first boss: The cave guardian, a huge magical rock monster. Defeat the guardian and the old man will reveal himself to be the old Magikoopa. The Magikoopa will commend you on your kindness and award you with the powder, and he will thank you and mention to you to use the powder in kindness. Kaiser returns to Bowser’s Keep, but thinks that he should test the powder first instead of risk it hurting Bowser. So Kaiser uses some of the powder, and POOF, he has fire breath like Bowser. Kaiser cheers for himself and hurries off to Bowser. Bowser takes the powder, and Kammy congratulates Kaiser. As Bowser sprinkles all the powder on himself, he disappears in a huge puff of smoke, and as the smoke disappears, Bowser has been transformed into a baby! The Magikoopa appears and tells Bowser of his fate. Having used the Powder with evil intentions, Bowser has been weakened, rather than strengthened. And so the story begins as Bowser learns that to return himself to normal, he must seek out, others like him that have used the powder for evil and defeat them to undo the magic of the powder.
Now, the first level after the prologue, I’m not counting Kaiser’s level, even though that section is the first level, I’d like to actually explain the first level where you can use Bowser as a playable character.
The first level: the haunted forest.
Bowser, Kaiser and Kammy Koopa go off into the forest to find the first magical successor, which is what the bosses will be called in this game. And like all the other Mario games that came before it, you’ll have to go through each level to defeat a boss and collect something, I tried to work around it, but we’ll see if you like what I came up with. So, off they go into the forest. The enemies in this level will be the typical forest enemies: Fuzzies, Piranha Plants, wolfos (from Mario rpg) and a new group of enemies I came up with: Toad renegades and Toad Zombies. Toad renegades are like the thieves in Zelda link to the past, they’ll be out to stab the crap out of you and steal your items and coins. But toad zombies will be along the lines of just eating your brains. So getting past them will lead you to a large clearing with a temple in it, you’ll venture inside to find one giant room, and the first magical successor: Bink, the fuzzy. Now I know what youre saying: Come on T, a fuzzy is the first boss? Come on, where’s your brain? Well gentle impatient viewer, Bink is a GIGANTIC red and black fuzzy that uses dark magic to turn people into fucking stone! There’s your ingenuity!!! After defeating Bink, he will return to normal, granting you the item you must collect after each boss battle. Bink will give you a stone that can be taken to the sorceress sisters from the other paper Mario games to unlock new abilities for your characters. For example, Kaiser gets bigger weapons; Bowser gains his white, then purple and black fire breath and a bunch of different things for all your different characters:
Cliff the renegade hammer brother
Malcolm the Magikoopa
Kaida the Dragoness
Bernie and the Bullet Blaster
And Brielle the Sorceress
Some of these characters also open side quests for you to go on. Cliff is a bounty hunter, which opens up a tavern you could never go into, where you can enlist yourself to go after boss-like enemies for a number of coins or rare items upon the target’s demise.
Now, I said I’d do one level, but I actually planned out the whole game for shits and giggles in preparation for this video, so I’ll tell you about the ones I like the most.
Level eight: Bowser’s Keep
Yes, that’s right, Bowser’s Keep. It seems that Bowser’s plan to keep his being turned into a baby secret from his troops by putting a magical clone in his place while he was gone. But the clone was destroyed by a general of the Koopa Troop, Slade the Koopa General. Slade has taken over Bowser’s Castle and has rallied his troops against him. Bowser must then fight his own forces and take down Slade. Except for Slade, there are some other enemies that you must fight too. Koopa soldiers, Elite Koopa soldiers, Giant Goomba robots and of course Magikoopas.
Oh, and I’m sure I should tell you the final bosses too, since, well, I doubt this game will ever be made, but as you fight your way into Peach’s castle, you will first have to fight Luigi, then Mario, then Mario and Luigi together, basically steroidally ripped on star power.
So with the Mario brothers defeated, Bowser levels Peach’s castle, his army is ransacking the mushroom kingdom and Bowser has captured Peach and is laughing manically as Mario and Luigi sit in his jail. And the game comes to and end, with, of course, an optional epilogue, allowing the game to continue as 1000 year door did…
Now, I hope you’ve enjoyed this first episode of games we should of had. Now, I don’t really have any better way to put pic on here, but if you want to see artwork from the game, I will be putting pic of enemies and characters fro the game on my photobucket account, follow the link on my page to check them out! Thanks for watching and come back for episode 2: Grand theft auto “Sesame Street”.
I will explain the plot of the game and a few of the characters, then do a walkthrough of what the first level would be like.
My first game to talk about is one that actually got me to want to do this. A game that should have been the sequel of 1000 year door: Paper BOWSER!!!
Why, why, why don’t we have a game where we can play as Bowser? Sure we could play the super Mario themed levels as Bowser in 1000-year door, but why can’t he be a fully playable character? Well, if this game existed, we could!
Paper Bowser is the story following 1000-year door, the shadow queen has been defeated, and peace has returned to the world. We shift to Bowser, who’s brooding over his beating in the palace of Shadow, being emo about his existence, until Kammy Koopa runs in. Kammy informs Bowser of a new magical item that has been discovered, a magical powder that is in the possession of an old Magikoopa, and Bowser scoffs at the idea and says: Yeah, I’ve heard that before, skip it… So, Kammy calls up the first new character, a Koopa Troopa soldier named: Kaiser, who wears a small amount of armor covering his torso, a red cape, and he uses a sword instead of his fists or his shell. Kammy sends Kaiser out to the base of a mountain that the Magikoopa lives on. Kaiser walks through a typical plains setting until he reaches the mountain. He spots an old man out front selling lanterns, but no matter how much money you’ve got, you can’t afford one. So the man makes you a deal, he will lend you a lantern if you escort him to the springs on the top of the mountain. Enter a typical cave area, with swoopers and cave goombas in it, until you get to the end, where you’ll fight the first boss: The cave guardian, a huge magical rock monster. Defeat the guardian and the old man will reveal himself to be the old Magikoopa. The Magikoopa will commend you on your kindness and award you with the powder, and he will thank you and mention to you to use the powder in kindness. Kaiser returns to Bowser’s Keep, but thinks that he should test the powder first instead of risk it hurting Bowser. So Kaiser uses some of the powder, and POOF, he has fire breath like Bowser. Kaiser cheers for himself and hurries off to Bowser. Bowser takes the powder, and Kammy congratulates Kaiser. As Bowser sprinkles all the powder on himself, he disappears in a huge puff of smoke, and as the smoke disappears, Bowser has been transformed into a baby! The Magikoopa appears and tells Bowser of his fate. Having used the Powder with evil intentions, Bowser has been weakened, rather than strengthened. And so the story begins as Bowser learns that to return himself to normal, he must seek out, others like him that have used the powder for evil and defeat them to undo the magic of the powder.
Now, the first level after the prologue, I’m not counting Kaiser’s level, even though that section is the first level, I’d like to actually explain the first level where you can use Bowser as a playable character.
The first level: the haunted forest.
Bowser, Kaiser and Kammy Koopa go off into the forest to find the first magical successor, which is what the bosses will be called in this game. And like all the other Mario games that came before it, you’ll have to go through each level to defeat a boss and collect something, I tried to work around it, but we’ll see if you like what I came up with. So, off they go into the forest. The enemies in this level will be the typical forest enemies: Fuzzies, Piranha Plants, wolfos (from Mario rpg) and a new group of enemies I came up with: Toad renegades and Toad Zombies. Toad renegades are like the thieves in Zelda link to the past, they’ll be out to stab the crap out of you and steal your items and coins. But toad zombies will be along the lines of just eating your brains. So getting past them will lead you to a large clearing with a temple in it, you’ll venture inside to find one giant room, and the first magical successor: Bink, the fuzzy. Now I know what youre saying: Come on T, a fuzzy is the first boss? Come on, where’s your brain? Well gentle impatient viewer, Bink is a GIGANTIC red and black fuzzy that uses dark magic to turn people into fucking stone! There’s your ingenuity!!! After defeating Bink, he will return to normal, granting you the item you must collect after each boss battle. Bink will give you a stone that can be taken to the sorceress sisters from the other paper Mario games to unlock new abilities for your characters. For example, Kaiser gets bigger weapons; Bowser gains his white, then purple and black fire breath and a bunch of different things for all your different characters:
Cliff the renegade hammer brother
Malcolm the Magikoopa
Kaida the Dragoness
Bernie and the Bullet Blaster
And Brielle the Sorceress
Some of these characters also open side quests for you to go on. Cliff is a bounty hunter, which opens up a tavern you could never go into, where you can enlist yourself to go after boss-like enemies for a number of coins or rare items upon the target’s demise.
Now, I said I’d do one level, but I actually planned out the whole game for shits and giggles in preparation for this video, so I’ll tell you about the ones I like the most.
Level eight: Bowser’s Keep
Yes, that’s right, Bowser’s Keep. It seems that Bowser’s plan to keep his being turned into a baby secret from his troops by putting a magical clone in his place while he was gone. But the clone was destroyed by a general of the Koopa Troop, Slade the Koopa General. Slade has taken over Bowser’s Castle and has rallied his troops against him. Bowser must then fight his own forces and take down Slade. Except for Slade, there are some other enemies that you must fight too. Koopa soldiers, Elite Koopa soldiers, Giant Goomba robots and of course Magikoopas.
Oh, and I’m sure I should tell you the final bosses too, since, well, I doubt this game will ever be made, but as you fight your way into Peach’s castle, you will first have to fight Luigi, then Mario, then Mario and Luigi together, basically steroidally ripped on star power.
So with the Mario brothers defeated, Bowser levels Peach’s castle, his army is ransacking the mushroom kingdom and Bowser has captured Peach and is laughing manically as Mario and Luigi sit in his jail. And the game comes to and end, with, of course, an optional epilogue, allowing the game to continue as 1000 year door did…
Now, I hope you’ve enjoyed this first episode of games we should of had. Now, I don’t really have any better way to put pic on here, but if you want to see artwork from the game, I will be putting pic of enemies and characters fro the game on my photobucket account, follow the link on my page to check them out! Thanks for watching and come back for episode 2: Grand theft auto “Sesame Street”.
My Top Ten Best/Worst Zelda Villains (Redone)
top 10 best/worst Zelda villains
First, id like to state, that for everyone who looks at this and says: Oh finally hes rethinking his crappy opinion that he had in that first video, and to all of you who think that id like to say: KISS MY ASS!!! And i should also say I should of called that top ten best worst Zelda boss fights, not villains, because THAT'S why ganondorf is in it so much!
And now, without further to do, here's the new stuff i have to say about those bosses, in what I actually AM calling the top ten best worst Zelda boss fights. This will have nothing to do with how good the boss is, it will instead reflect on how original, difficult and fun the boss fights were, and again, please comment with full honesty, and if you just want to say im gay and bongo bongo was awesome, KINDLY GO FUCK YOURSELF!!!! Now, time to get down to bidness! Oh, and one more little thing, if I've never played a Zelda game, its bosses will not be counted, like minish cap, spirit tracks, Zelda 2, etc...
Best
10- Ganon (OOT) (Fun)
What can you say about Ganon, he's the final boss of my favorite Zelda game. He's not really hard, and not entirely original, but damnit he is fun to fight, and screw that naryu's love crap, you can use that if you want, but even with full hearts and no half damage protection from the great fairy, he's still easier than he should be...
9- Iron Knuckles (Any) (Fun)
Another boss that's not hard or original, but goddamnit I love fighting these things. Especially in Majora's Mask, when you can fight one as many times as you want in the Ikana graveyard, sure you have to go back in time every time you kill it, but its worth it to fight this boy, and damnit, dodging that axe that can kill your ass in a few hits is fun, and I love to test my dodging skills against it...
8- Medusa Head (OS) (Original)
My favorite boss from Oracle of Seasons, the quite original boss, Medusa Head. Petrification beams, fast movement and a whopping 25 hits needed to kill it, if you went into this fight either ignorant of the asskicking waiting for you in the next room, or low on health with no fairies, you are screwed! And I only wish it was an earlier boss, because I can't stand playing the whole game only to get to it and after playing the game so many times, I kill the damn thing without really trying... But I still love this boss and fighting it is totally fun on a bun!
7- Igos Du Ikana (MM) (Fun)
Wow, finally, a boss with an easter egg in the fight. Not only is this guy a slight bit tough to kill, but he does the funniest damn thing if you fight him while wearing the captain's hat. (Show clip) HAHAHA!!! Oh it's fun that they finally gave us a special treat for doing something random in a fight...
6- Nightmare (LA) (Hard)
This guy is hard! Well, at least the first time you fight him, because unless you know what to do ahead of time, get ready for several deaths and alot of trial and error, but after a bullshit game like what half of Link's Awakening was, this was a boss that I will gladly fight over and over, even if I do have to visit a library to do so... Oh well, it's still fun to fight, and holy crap, it took me so long to figure out what to do, then my cousin, who had played the game before totally came out and was all like, just do this, and this, and this, and then you can beat it... I COULD OF FIGURED IT OUT!!!
5- Veran (OA) (Fun)
Another fun boss, Veran is also a bit tough unless you know what to do when she does something. Despite the fact that every from has exploits that make her easy to kill, she also can switch between forms at will, which I don't believe had been done before that fight, she also teams up with a quartet of Dark Links, which is even more awesome! And she was also my favorite villainess from the Zelda series...
4- Dark Link (OOT) (Hard)
Dark Link, original, well, a little bit, is actually hard if you don't know what you're doing, or if you don't use the din's fire exploit. But over all having a miniboss that's an evil version of you was clever and fun as hell to play. Not only would I like to see more of these kinds of fights, but I would of liked to fight multiple versions of Dark Link at once, that would of been fun!
3- Argarok (TP) (Fun)
YAY! Dragon boss! I mean, a cool looking one... Bout damn time... Anyhoo, I like to fight argarok because he's actually one of the only hard bosses in Twilight Princess, which is notorious for hard dungeons and easy as fucking get out bosses, a few of which i will be discussing later... But the fight against argarok was clever, swinging on stuff, knocking the dragon out of the air and wailing on it, damn that's a fun time in the sky!
2- Ganon (OS or OA) (Hard)
WOW, this guy kicked my ass the first time I fought him, he dragged my ass into that fucking blue room and pushed my shit in all over the room. But after a few tries, I got beating him down to a science, but I like this guy because of how hard it is to damage his big blue ass, unless you have the master sword, which of course I didn't... Damnit... Oh well, he's a fun version of Ganon and he's not only hard to even get to, but hard as french bread to beat once you've actually gotten to him!
1- Darknut (TP) (FUN FUN FUN)
MY FAVORITE BOSS EVER!!! Oh my god, it's like they read my mind when they put him in the bottom of that fairy well thing and let you fight multiple versions of him at the same time. And of course, I love to take my time with this boss, because he's as fun to play with as a pair of giant boobs! He's a match for your sword fighting skills, and he looks AWESOME!!!! A huge dark knight with a giant sword who's not afraid to fight dirty, knockin your ass around with his shield.
Worst
10- Flare Dancers (OOT) (Easy)
What in bob marley's ghost face does this thing even do? I've never seen these things as anything but a big spinning top that you blow up and then chase around the room, so for being easier to kill than a dead bug,they get the number ten spot on the worst boss fight list.
9- Zelda (TP) (Easy)
Again, Zelda is on the bad side, not because she's unoriginal, or uninteresting, but she is waaaaaaaay to easy for where she is in the game. or crap's sake, I've taken more damage from Ghoma in OOT than I have from Zelda. To this day, after dozens of playthroughs, she has never hit me, not once!!! She belonged much earlier in the game at her difficulty level, or at least pump her up and make clones of her or something to make those attacks harder to dodge...
8- Puppet Ganon (WW) (Annoying)
I do not like this boss, not one little bit! He's not really hard, and still pretty original, but goddamnit, fighting this guy is like at least 50% luck. If yer not in the right spot when that fucking spider form drops down, you ain't shootin shit there pecos! I'm sure many of you are better shots than I am, so maybe he's more annoying to me, but he's not a bad boss as a whole, but he's too goddamn annoying to fight to be on the good side of the list...
7- Zant (TP) (Let down)
This guy again, well, let's get the crying out of the way... (Crying) Why? Why did he have to be such a total douche? He was such a badass, and now he's only cool when other people make him cool when they do his character themselves. But at least he can use some interesting teleporting magic and do all kinds of transformation moves to get all crazy on your ass, but why did the guys who designed his character have to go and make him a douche? Why a douche? WAHHHHHHH!!!! AHHH-HAAAH-HAAHHHH!!! Douche...
6- Molderm and Ganon (LP) (Annoying)
These bosses aren't really that bad, in fact they're both pretty easy, but they both have the same problem that's just inexcusable... If they knock you off the platform they're fighting you on, YOU START THE FIGHT OVER AGAIN!!! That is just not allowed!!! Shame on you nintendo! Shame!
5- Bongo Bongo (OOT) (Easy)
Hey, look who it is, ol' do nothing and look funny while doing it... Okay, I will admit, Bongo Bongo is not as bad as I said he was, but he is not a hard boss. Not even close, in fact, there are several bosses you fight as a kid that are harder than him. In fact, if you've beaten the stone hands in Mario 64, you've got the strategy down to beat the crap out of this guy...
4- Morpheel (TP) (EASY EASY EASY)
Okay, now I want to make something perfectly clear, during me and my brother's first playthrough of this game, he played up to this point and could not beat this boss, he cleared the dungeon easy, but he couldn't kill this damn worm thing. So he called on ol' Tuck to do it for him...And in I walked, having never even seen this boss before, I played it one time, and beat the ever living shit out of this guy, i didn't even know what the hell to do, and I couldn't of beaten this guy faster... I'm going on record and saying that this guy is only harder than one boss in any game, and that boss is Ghoma, from OOT, the retard test boss...
3- Gyorg (MM) (Hard)
Again, another boss that is far harder than it's dungeon, I'll admit, the first time playing through this game, I got stuck in this dungeon and stopped playing for over a year, but i soon came back and what did I find after basically walking through this dungeon? This fucking fish!!!!! Oh my god, they may as well rename this boss, stun him and hit him one time while he wakes up and then eats your ass! Damn, after a dozen playthorughs, I have never killed this thing without being hit at least once...
2- Majora's Incarnation (MM) (Easy)
Again, I don't really have a problem with this boss, in fact besides the fact the it is ANNOYING AS HELL, watching it moonswalk around the room and throw shiny balls at you, my only beef with this guy is that he is waaaaaaaay too easy, and for as hyper a boss as he is, he is not as erratic as I thought he would be, other than that, he almost passes as a decent boss... He's just too easy...
1- Molgera (WW) (HATE)
OH MY JESUS CHRIST MONKEY BALLS, I hate this boss, typically whenever I come to this part in Wind waker i usually stop playing because I really, really REALLY hate this guy. Not because he's hard, but the controls of link when fighting him. I don't know what it is, or even if it's only me, but this is a boss that makes me feel like I have like crack head hands because I can't hit shit in this fight. I attack the babies, I miss and they hurt me, I use the hookshot on the tongue, I miss, and he eats me and often kills me, but my biggest hatred of this boss is not only that he totally sucks, but you have to fight him twice! GODDAMNIT!!! I almost stopped playing Wind Waker because of this fucking thing!
Well, here ya go, my opinion of the top ten best and worst Zelda boss fights, not top ten best worst bosses, so if that's what yer lookin' for, yer watching the wrong vid, sorry turkeys! But still, I hope you've enjoyed the video, and again, if you don't agree with me, feel free to speak your opinion, but if you leave a comment that has nothing to do with anything but me being gay and something about Bongo Bongo, I will hunt your ass down!
First, id like to state, that for everyone who looks at this and says: Oh finally hes rethinking his crappy opinion that he had in that first video, and to all of you who think that id like to say: KISS MY ASS!!! And i should also say I should of called that top ten best worst Zelda boss fights, not villains, because THAT'S why ganondorf is in it so much!
And now, without further to do, here's the new stuff i have to say about those bosses, in what I actually AM calling the top ten best worst Zelda boss fights. This will have nothing to do with how good the boss is, it will instead reflect on how original, difficult and fun the boss fights were, and again, please comment with full honesty, and if you just want to say im gay and bongo bongo was awesome, KINDLY GO FUCK YOURSELF!!!! Now, time to get down to bidness! Oh, and one more little thing, if I've never played a Zelda game, its bosses will not be counted, like minish cap, spirit tracks, Zelda 2, etc...
Best
10- Ganon (OOT) (Fun)
What can you say about Ganon, he's the final boss of my favorite Zelda game. He's not really hard, and not entirely original, but damnit he is fun to fight, and screw that naryu's love crap, you can use that if you want, but even with full hearts and no half damage protection from the great fairy, he's still easier than he should be...
9- Iron Knuckles (Any) (Fun)
Another boss that's not hard or original, but goddamnit I love fighting these things. Especially in Majora's Mask, when you can fight one as many times as you want in the Ikana graveyard, sure you have to go back in time every time you kill it, but its worth it to fight this boy, and damnit, dodging that axe that can kill your ass in a few hits is fun, and I love to test my dodging skills against it...
8- Medusa Head (OS) (Original)
My favorite boss from Oracle of Seasons, the quite original boss, Medusa Head. Petrification beams, fast movement and a whopping 25 hits needed to kill it, if you went into this fight either ignorant of the asskicking waiting for you in the next room, or low on health with no fairies, you are screwed! And I only wish it was an earlier boss, because I can't stand playing the whole game only to get to it and after playing the game so many times, I kill the damn thing without really trying... But I still love this boss and fighting it is totally fun on a bun!
7- Igos Du Ikana (MM) (Fun)
Wow, finally, a boss with an easter egg in the fight. Not only is this guy a slight bit tough to kill, but he does the funniest damn thing if you fight him while wearing the captain's hat. (Show clip) HAHAHA!!! Oh it's fun that they finally gave us a special treat for doing something random in a fight...
6- Nightmare (LA) (Hard)
This guy is hard! Well, at least the first time you fight him, because unless you know what to do ahead of time, get ready for several deaths and alot of trial and error, but after a bullshit game like what half of Link's Awakening was, this was a boss that I will gladly fight over and over, even if I do have to visit a library to do so... Oh well, it's still fun to fight, and holy crap, it took me so long to figure out what to do, then my cousin, who had played the game before totally came out and was all like, just do this, and this, and this, and then you can beat it... I COULD OF FIGURED IT OUT!!!
5- Veran (OA) (Fun)
Another fun boss, Veran is also a bit tough unless you know what to do when she does something. Despite the fact that every from has exploits that make her easy to kill, she also can switch between forms at will, which I don't believe had been done before that fight, she also teams up with a quartet of Dark Links, which is even more awesome! And she was also my favorite villainess from the Zelda series...
4- Dark Link (OOT) (Hard)
Dark Link, original, well, a little bit, is actually hard if you don't know what you're doing, or if you don't use the din's fire exploit. But over all having a miniboss that's an evil version of you was clever and fun as hell to play. Not only would I like to see more of these kinds of fights, but I would of liked to fight multiple versions of Dark Link at once, that would of been fun!
3- Argarok (TP) (Fun)
YAY! Dragon boss! I mean, a cool looking one... Bout damn time... Anyhoo, I like to fight argarok because he's actually one of the only hard bosses in Twilight Princess, which is notorious for hard dungeons and easy as fucking get out bosses, a few of which i will be discussing later... But the fight against argarok was clever, swinging on stuff, knocking the dragon out of the air and wailing on it, damn that's a fun time in the sky!
2- Ganon (OS or OA) (Hard)
WOW, this guy kicked my ass the first time I fought him, he dragged my ass into that fucking blue room and pushed my shit in all over the room. But after a few tries, I got beating him down to a science, but I like this guy because of how hard it is to damage his big blue ass, unless you have the master sword, which of course I didn't... Damnit... Oh well, he's a fun version of Ganon and he's not only hard to even get to, but hard as french bread to beat once you've actually gotten to him!
1- Darknut (TP) (FUN FUN FUN)
MY FAVORITE BOSS EVER!!! Oh my god, it's like they read my mind when they put him in the bottom of that fairy well thing and let you fight multiple versions of him at the same time. And of course, I love to take my time with this boss, because he's as fun to play with as a pair of giant boobs! He's a match for your sword fighting skills, and he looks AWESOME!!!! A huge dark knight with a giant sword who's not afraid to fight dirty, knockin your ass around with his shield.
Worst
10- Flare Dancers (OOT) (Easy)
What in bob marley's ghost face does this thing even do? I've never seen these things as anything but a big spinning top that you blow up and then chase around the room, so for being easier to kill than a dead bug,they get the number ten spot on the worst boss fight list.
9- Zelda (TP) (Easy)
Again, Zelda is on the bad side, not because she's unoriginal, or uninteresting, but she is waaaaaaaay to easy for where she is in the game. or crap's sake, I've taken more damage from Ghoma in OOT than I have from Zelda. To this day, after dozens of playthroughs, she has never hit me, not once!!! She belonged much earlier in the game at her difficulty level, or at least pump her up and make clones of her or something to make those attacks harder to dodge...
8- Puppet Ganon (WW) (Annoying)
I do not like this boss, not one little bit! He's not really hard, and still pretty original, but goddamnit, fighting this guy is like at least 50% luck. If yer not in the right spot when that fucking spider form drops down, you ain't shootin shit there pecos! I'm sure many of you are better shots than I am, so maybe he's more annoying to me, but he's not a bad boss as a whole, but he's too goddamn annoying to fight to be on the good side of the list...
7- Zant (TP) (Let down)
This guy again, well, let's get the crying out of the way... (Crying) Why? Why did he have to be such a total douche? He was such a badass, and now he's only cool when other people make him cool when they do his character themselves. But at least he can use some interesting teleporting magic and do all kinds of transformation moves to get all crazy on your ass, but why did the guys who designed his character have to go and make him a douche? Why a douche? WAHHHHHHH!!!! AHHH-HAAAH-HAAHHHH!!! Douche...
6- Molderm and Ganon (LP) (Annoying)
These bosses aren't really that bad, in fact they're both pretty easy, but they both have the same problem that's just inexcusable... If they knock you off the platform they're fighting you on, YOU START THE FIGHT OVER AGAIN!!! That is just not allowed!!! Shame on you nintendo! Shame!
5- Bongo Bongo (OOT) (Easy)
Hey, look who it is, ol' do nothing and look funny while doing it... Okay, I will admit, Bongo Bongo is not as bad as I said he was, but he is not a hard boss. Not even close, in fact, there are several bosses you fight as a kid that are harder than him. In fact, if you've beaten the stone hands in Mario 64, you've got the strategy down to beat the crap out of this guy...
4- Morpheel (TP) (EASY EASY EASY)
Okay, now I want to make something perfectly clear, during me and my brother's first playthrough of this game, he played up to this point and could not beat this boss, he cleared the dungeon easy, but he couldn't kill this damn worm thing. So he called on ol' Tuck to do it for him...And in I walked, having never even seen this boss before, I played it one time, and beat the ever living shit out of this guy, i didn't even know what the hell to do, and I couldn't of beaten this guy faster... I'm going on record and saying that this guy is only harder than one boss in any game, and that boss is Ghoma, from OOT, the retard test boss...
3- Gyorg (MM) (Hard)
Again, another boss that is far harder than it's dungeon, I'll admit, the first time playing through this game, I got stuck in this dungeon and stopped playing for over a year, but i soon came back and what did I find after basically walking through this dungeon? This fucking fish!!!!! Oh my god, they may as well rename this boss, stun him and hit him one time while he wakes up and then eats your ass! Damn, after a dozen playthorughs, I have never killed this thing without being hit at least once...
2- Majora's Incarnation (MM) (Easy)
Again, I don't really have a problem with this boss, in fact besides the fact the it is ANNOYING AS HELL, watching it moonswalk around the room and throw shiny balls at you, my only beef with this guy is that he is waaaaaaaay too easy, and for as hyper a boss as he is, he is not as erratic as I thought he would be, other than that, he almost passes as a decent boss... He's just too easy...
1- Molgera (WW) (HATE)
OH MY JESUS CHRIST MONKEY BALLS, I hate this boss, typically whenever I come to this part in Wind waker i usually stop playing because I really, really REALLY hate this guy. Not because he's hard, but the controls of link when fighting him. I don't know what it is, or even if it's only me, but this is a boss that makes me feel like I have like crack head hands because I can't hit shit in this fight. I attack the babies, I miss and they hurt me, I use the hookshot on the tongue, I miss, and he eats me and often kills me, but my biggest hatred of this boss is not only that he totally sucks, but you have to fight him twice! GODDAMNIT!!! I almost stopped playing Wind Waker because of this fucking thing!
Well, here ya go, my opinion of the top ten best and worst Zelda boss fights, not top ten best worst bosses, so if that's what yer lookin' for, yer watching the wrong vid, sorry turkeys! But still, I hope you've enjoyed the video, and again, if you don't agree with me, feel free to speak your opinion, but if you leave a comment that has nothing to do with anything but me being gay and something about Bongo Bongo, I will hunt your ass down!
The new series - A Leap into Hypertime
(Not meaning to be all weird or have that be meaningful or deep or have a deeper meaning... They just leap through hypertime and that's the plot)
Here's the episode list from what I've got it so far:
2- Assassin’s Creed: (Zim/Shrodinger/Hiei)
3- Twilight: (Ichigo/Ryuk)
4- Death Note: (Kisame/Mugen)
5- Hellsing: (Zim/Shrodinger/Hiei)
6- Mario RPG: (Ichigo/Ryuk)
7- Link Chronicles: (Kisame/Mugen)
etc...
Here's the episode list from what I've got it so far:
2- Assassin’s Creed: (Zim/Shrodinger/Hiei)
3- Twilight: (Ichigo/Ryuk)
4- Death Note: (Kisame/Mugen)
5- Hellsing: (Zim/Shrodinger/Hiei)
6- Mario RPG: (Ichigo/Ryuk)
7- Link Chronicles: (Kisame/Mugen)
etc...
Sunday, April 18, 2010
Wish list
Apparently there's something on this internet thing called a wish list, and i was thinking its something hilarious, but no, it is not at all...
So here's something that I would call a wish list:
TheBigT2000's wish list!
- A zillion dollars
- Xbox live
- A chance to punch Ashton Kutcher in his smart-ass face
- Kabuto so I can finally get all 151 Pokemon on my Blue Version
- A trip to the land of Japan (hello Asian ladies :3)
- A chance to punch Ashton Kutcher in his smart-ass face a couple more times
- Free food from Panda Express forever (Gotta love that orange chicken)
- God of war games on the Xbox 360
- Freedom to bitch-slap hippies
- Replica of the Schiavona from Assassin's Creed 2
- A date with Lucy Liu (meow :3)
- Make texting illegal inside of a moving car
- For feminists to shut the hell up
- Free 3 ring binders and page protectors so I can keep my drawings in a safe place
- Selling prices for old YuGiOh and Magic cards to go up (So I can finally get rid of those damn things)
- More to be added later>:D
So here's something that I would call a wish list:
TheBigT2000's wish list!
- A zillion dollars
- Xbox live
- A chance to punch Ashton Kutcher in his smart-ass face
- Kabuto so I can finally get all 151 Pokemon on my Blue Version
- A trip to the land of Japan (hello Asian ladies :3)
- A chance to punch Ashton Kutcher in his smart-ass face a couple more times
- Free food from Panda Express forever (Gotta love that orange chicken)
- God of war games on the Xbox 360
- Freedom to bitch-slap hippies
- Replica of the Schiavona from Assassin's Creed 2
- A date with Lucy Liu (meow :3)
- Make texting illegal inside of a moving car
- For feminists to shut the hell up
- Free 3 ring binders and page protectors so I can keep my drawings in a safe place
- Selling prices for old YuGiOh and Magic cards to go up (So I can finally get rid of those damn things)
- More to be added later>:D
Check out mah youtube page for added hilarity!
http://www.youtube.com/user/TheBigT2000
Feel free, to laugh, love, and give me ten dollars:)
Feel free, to laugh, love, and give me ten dollars:)
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