ALL BOW BEFORE T

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Tuesday, April 20, 2010

Paper Bowser - Extra stuff (Original Designs and enemy designs)

Story: Bowser, sitting in his castle, nursing his wounds after being beaten by Mario AGAIN, is sulking and going all emo about how worthless he is… Kammy Koopa runs in and Bowser snaps out of it and yells at her not to barge in. Kammy apologizes and tells Bowser about a new plan she’s come up with. Bowser, very intrigued asks her about it and she tells Bowser about a long lost Koopa sorcerer, who had a mystical bag of fairy dust (typical magic powder) and that if Bowser had it, he could overpower Mario. Bowser scoffs at the idea and continues to sulk, so Kammy calls up the first character of the game (other than Bowser, who’s the main character) a Koopa soldier with no helmet and a red cape named: Kaiser (means: Leader) Kaiser is charged with retrieving the powder since Bowser doesn’t want to. Kaiser heads off through the first stage, random monsters out and about, Mushroom soldiers and whatnot all over the place, until he makes it to a large mountain with a cave leading into it. He sees an old man selling lanterns out front, but Kaiser doesn’t have enough coins (no matter how much you have its not enough) so the old man makes a deal, if Kaiser will take him to the top of the mountain to a spring up there, he can borrow a lantern. Kaiser goes through the cave with the old man in tow, blah, blah, fighting bats and fuzzies… Until he reaches the top, Kaiser and the old man, (Tim) reach the cave of the old sorcerer and Tim thanks Kaiser and reveals that he is the sorcerer. Tim was looking for someone good enough to get the powder so he set up the cave as a trial, so he gives Kaiser the powder and says he can now die happy, as his last bit of magic has been passed down to a successor. Kaiser returns the powder to Bowser, but before he gives it to him, Kaiser sprinkles some on himself and he gains magical powers! (Fire breath, ice powers, blah, blah) Bowser sees this and Kaiser gives him the powder. Bowser uses it and it turns him into a baby! Kaiser remembers that Tim had said that the powder was given to him because he was GOOD, so Bowser using it had a negative outcome. So, despite Kammy’s magic, she cannot transform Bowser back to his old self. So, he decides that Kaiser and Kammy will take him out to find the other magical successors, to see if they can change him back. (That’s what you have to find in this game; there are 6 of them, so that you’ll end up with a party of 8) Bowser, fearing his army will usurp him if they see him as a baby, leaves a magical double in his place that basically just shoots people with fire and screams at the walls. So, Bowser (Now the main character) Kaiser, and Kammy venture off into the world to find the six magical successors.

(Each boss battle unlocks the next level of one ability for each character)

Characters:
Bowser, the King of Koopas
As a baby, Bowser has no physical strength, but is fast and vigilant. Bowser’s color can be changed in different areas (like in a shop) Bowser also collects armor to make his DEF go up.
Starting HP/FP: 10/5
Final HP/FP: 150/100

Moves:
-Bite Lv1: Standard bite, minimal damage, action command: 2 bites
-Bite Lv2: More damage, three bites with action commands
-Bite Lv3: Poison bite, enemies take more damage over time action command: enemies’ ATK drops temporarily

-Claw Lv1: Standard claw, minimal damage, Action Command: Double claw
-Claw Lv2: More damage, enemy gets knocked back, changing battle formation of enemies
-Claw Lv3: Enemy spins and becomes dizzy and may not attack the next turn.

-Fire Breath Lv1: Hits first enemy in line, minimal damage, action command: burns enemy
-Fire Breath Lv2: Hits up to 3 enemies, then burns them on action command
-Fire Breath Lv3: Hits all enemies on screen, massive damage, burn on action command

-Roar: Some enemies flee battle.

Kammy Koopa
Kammy is Bowser’s Magical advocate and can move Bowser over chasms on her broom, Kammy’s clothes’ color can be changed at the same shops like Bowser’s.
Staring HP/FP: 15/10
Final HP/FP: 80/150

Moves
-Block Lv1: Normal block, minimal damage, action command, block bounces and hits next enemy in line.
-Block Lv2: Bigger block, more damage, action command causes enemy to be squashed, halving their ATK.
-Block Lv3: Spiked block, pierces enemy’s defenses, action command makes block explode hitting all enemies on ground.

-Magic Attack Lv1: Minimal range, little damage, action command causes more damage
-Magic Attack Lv2: More damage, multiple projectiles, action command causes enemies to fall asleep
-Magic Attack Lv3: Throws like 10 magical attacks, and hits all enemies multiple times, action command

-Broom: Ground attacks miss when used

1 Kaiser
Kaiser is a rookie soldier in the Koopa Troop who wears a cape and can cut through obstacles with his sword. Kaiser’s cape can change color in the same shops as others.
Starting HP/FP: 10/10
Final HP/FP: 90/90

Moves (Sword gets bigger each level)
-Sword Lv1: Slash for minimal damage, action command causes more damage
-Sword Lv2: Jumps into the air and dive bombs an enemy, piercing its defenses
-Sword Lv3: Slashes through all enemies for more damage, action command causes back slash for more damage

-Fire Ball Lv1: Hits first enemy, action command burns them
-Fire Ball Lv2: Hits all enemies on ground, action command burns them
-Fire Ball Lv3: Hits all enemies on screen, action command burns them

-Fire Drive: Kaiser charges his sword for one turn and flies through all enemies on screen, burning them and making them explode.

2 Cliff the Renegade Hammer Brother
Cliff is a renegade vigilante hammer brother that collects bounties (side mission for extra coins in game) Cliff uses twin tomahawks instead of hammers and uses a bazooka. Cliff’s hat and weapons’ color can be changed at the shop.
Starting HP/FP: 25/120
Final HP/FP: 15/40

Moves (Weapons get bigger each level)
-Tomahawk Throw Lv1: Hits first enemy and action command causes more damage
-Tomahawk Throw Lv2: Hits first enemy and boomerangs back, action command causes more damage
-Tomahawk Throw Lv3: Hits all enemies on ground and boomerangs back, action command adds electric charge to tomahawks

-Bazooka Lv1: One missile hits first enemy, action command causes more damage
-Bazooka Lv2: Two missiles hit first enemy, action command causes more damage
-Bazooka Lv3: Shoots five missiles at targeted enemies by the player, action command causes more damage

-Lightning Rod: Throws at enemy, two turns later, enemy is struck by lightning, double damage to water enemies, no damage to rock enemies

3 Malcolm the Magikoopa
Malcolm is an apprentice to an alchemist that works for the thrid magic successor, Malcolm uses earth-based alchemy to control the landscape, removing boulders and lowering rock platforms. Malcolm’s cloak color can be changed at the usual shop.
Starting HP/FP: 5/30
Final HP/FP: 50/300

Moves
-No physical attacks

-Boulder Barrage Lv1: One small rock flies at first enemy and hits it multiple times depending on the action command
-Boulder Barrage Lv2: Multiple rocks fly at all enemies on the ground and hit multiple times depending on action command
-Boulder Barrage Lv3: Giant rocks are rolled across the screen, squashing all enemies, halving their ATK

-Sandstorm Lv1: Small storm kicks up, makes some enemies miss their attacks, no action command
-Sandstorm Lv2: Storm kicks up, makes enemies miss, and causes minimal damage to enemies
-Sandstorm Lv3: Giant storm kicks up, making enemies some times miss or attack each other

-Meteor Attack: Action commands prompt multiple meteors to fall on all enemies

4 Kaida the Dragoness (Kaida means: Little Dragon)
Kaida is found outside a temple where the second and third magical successors are training against some mushroom monks. Kaida uses Ice rather than fire, and is ridiculed by other dragons. Kaida can freeze water and destroy it, removing it as an obstacle. Kaida’s wings and hair can be changes to different colors at the shop.
Starting HP/FP: 15/25
Final HP/FP: 130/90

Moves
-Swooping Attack Lv1: Weak attack, little damage, action command picks up enemy and drops it on another
-Swooping Attack Lv2: Normal attack, regular damage, action command drops enemy which bounces and hits all enemies on the ground
-Swooping Attack Lv3: Strong attack, carries off enemy, instantly killing it (Not bosses)

-Ice Nail Lv1: An ice sickle is shot at the first enemy; the action command freezes the enemy
-Ice Nail Lv2: A larger ice sickle is shot at all enemies on screen; the action command freezes the enemies
-Ice Nail Lv3: A rain of ice sickles falls on the enemies, causing massive damage, and the action command freezes the enemies

-Ice Bomb: Giant ball of ice is thrown to the middle of the screen and explodes, freezing a damaging all enemies on screen.

5 Bernie and the Bullet Blaster
Bernie is a mouser that rides on a bullet blaster like a motorcycle. Bernie is seen driving through the desert and he leads the group to the next area in a huge fortress in the middle of an oasis. Bernie improves Bowser’s speed on the ground. Bernie’s bullet blaster can change color, as can Bernie’s sunglasses.
Starting HP/FP: 30/40
Final HP/FP: 200/70

Moves
-Bullet Blast Lv1: One bullet bill is fired at an enemy, action command causes more damage
-Bullet Blast Lv2: Two bullet bills are fired at an enemy, action command causes more damage
-Bullet Blast Lv3: Multiple bullet bills are fired at all enemies, action command causes more damage

-Blazer Lv1: A golden bullet bill is fired at an enemy, piercing its defenses; the action command causes more damage
-Blazer Lv2: Two golden bullet bills are fired at an enemy, piercing its defenses, the action command causes more damage
-Blazer Lv3: Ten golden bullet bills are fired at all enemies, piercing their defenses and dropping their ATK

-Doomsday Weapon: Empties player’s FP and deals that much damage to one enemy on screen, doesn’t work on bosses

6 Brielle the sorceress
Brielle is the granddaughter of the sorcerer from the beginning of the game. Brielle has been cast out of a town by the people there, for being a witch. Brielle is also the last magical successor. Brielle’s magic can warp space and time and can remove no removable obstacles that the others can handle (A huge metal wall rusts down and falls apart in like three seconds with sped up time) Brielle’s hair, lips, wand and dress can change color at the shop. Brielle joins, then defects, then joins again.
Starting HP/FP: 70/100
Final HP/FP: 150/150

Moves
-Diamond Spade Lv1: A large diamond falls from the sky and smashes an enemy, halving its ATK
-Diamond Spade Lv2: Two large diamonds fall from the sky and smashes two enemies, halving their ATK
-Diamond Spade Lv3: Dozens of small diamonds fall from the sky and all enemies become dizzy, and can attack each other

-Starblast Lv1: A rain of stars hits all enemies, does minimal damage, action command does more damage
-Starblast Lv2: A large rain of stars hits all enemies, does decent damage, action command does more damage
-Starblast Lv3: A huge star falls and all enemies take massive damage, those that don’t die, fall asleep

-Fate Bomb: After four turns, all enemies are killed, each turn: you gain HP and FP from the enemies, but you get weaker after each turn

Bosses

1 Bink the Fuzzie
Bink is a white fuzzy that has been transformed into a giant evil fuzzy that uses dark magic that turns people to stone. The group happens upon him in a forest turning a hapless traveler to stone.
Available characters: Bowser, Kammy, Kaiser

HP/FP: 40/-

Bink’s Attacks
-Stone dance: A wave erupts from the ground that will paralyze any non-blocking character for two turns
-Pounce: A normal attack that will flatten a character, halving their ATK
-Scream: Hundreds of fuzzies rush the characters and confuse them if they don’t block the attack
-Medusa’s Stare: Freezes one character, regular damage

Bink’s resistance (deal half damage)
Physical attacks

Bink’s Weakness (double damage)
Fire
Magic
(Basically everything you’ve got already)

After defeating Bink, he will return to normal, and surrender his magic to you, raising the level of one of each of your character’s attacks, and he unlocks another area of your map showing you where to go next.

2 Zed the Shyguy
Zed is a shy guy is training against the third successor at a temple full of mushroom monks and has mutated into an antiguy with red eyes and a devil tail.
Available characters: Bowser, Kammy, Kaiser, Kaida

HP/FP: 60/-

Zed’s Attacks
-Dive: Normal attack, regular damage
-Fire Wave: Hits all characters and burns them, double damage to Kaida
-Black Dart: Shoot a poisonous dart at a character, which poisons them
-Powerbomb: Picks up a character and throws them into another, making the first dizzy, and smashing the second, halving their ATK

Zed’s resistance (deal half damage)
Fire
Magic

Zed’s weakness (double damage)
Ice

After defeating Zed, the third successor will threaten you and flee, Zed will return to his regular color and give you his magic, blah, blah, map, whatever…

3 The Rock Golem
RG is a giant golem brought to life through alchemy and can make himself bigger by absorbing the land mass around him, but the bigger he gets the slower he gets.
Available characters: Bowser, Kammy, Kaiser, Kaida, Malcolm

HP/FP: 80/-

RG’s Attacks
-Absorb: RG gains DEF power, but loses ATK power
-Shed: RG gains ATK power, but loses DEF power
-Earthquake: All character on the ground take damage and become dizzy
-Smash: Strikes all characters with an earth shattering fist

RG’s resistance (half damage)
Fire
Physical attacks
Ice
Earth

RG’s weakness (double damage)
Magic

After the rock golem is defeated he gives you his magic and falls apart revealing that he is a goomba with broken glasses named Gregory. Gregory shows you the color-change shop and opens the new area on the map.

4 Azraith the Zombie Dragon
Azraith is the undead king of dragons, and has exiled Kaida from the land of dragons. Bowser wants Azraith’s throne as king of dragons. Azraith forces Bowser to fight him 1 on 1, and Bowser is defeated and captured. The group escapes and they find Cliff the renegade hammer brother. Cliff is bribed by the group and goes to fight Azraith.
Avaliable characters: Bowser, Kammy, Kaiser, Kaida, Malcolm, Cliff (after first attempt)

HP/FP: 90/-

Azraith’s Attacks
-Plague Breath: Poison breath that also paralyzes the character, unless blocked
-Flare of Night: Purple fireball that burns the target character
-Howl: All characters become confused
-Strength of the dead: Two bone dragon heads come out of the ground and they attack in tandem

Dragon Head
HP/FP: 10/-

Dragon Head attacks
-Bite: Normal attack, little damage
-Dead stare: Character becomes paralyzed

Azraith’s Resistance (half damage)
Physical attacks
Ice
Magic
Poison

Azraith’s Weakness (double damage)
Fire
Electricity
Earth

When Azraith is defeated he fades away and a black Yoshi gets up off the ground and gives you his magic and opens the next area of the map. Bowser is set free and Cliff joins the party for good. (Bounty missions available now)

5 Pokey Snake
The pokey snake has barricaded itself into a large tomb to await the end of a giant sandstorm that has gone on for years over the tomb, the nearby town and the local areas. The group gets lost looking for him and get rescued by Bernie and the bullet blaster, who takes them to the town where the sandstorm is sitting. Once the pokey snake is defeated in a battle, it retreats further into the tomb; gets bigger and you must fight it again later in the tomb.
Avaliable characters: Bowser, Kammy, Kaiser, Kaida, Malcolm, Cliff, Bernie

HP/FP: 60/- (Phase 1)
70/- (Phase 2)
100/- (Phase 3)

Pokey Snake’s Attacks
-Entwine: One character at a time becomes trapped in the pokey snake and takes damage each turn (attack the snake to free the character)
-Sandstorm: A storm is kicked up that makes all characters confused
-Smash: Physical attack, minimal damage
-Engorge: The snake grows and its ATK and DEF increases (attack to remove added section)

Pokey Snake’s resistance (half damage)
Fire
Ice
Magic
Electricity

Pokey Snake’s weakness (double damage)
n/a

After the pokey snake is defeated, it returns to a normal pokey and gives you its magic, then the tomb starts to collapse and you have to escape in a time limit. The pokey unlocks the next area of the map after they escape the tomb.

6 Brielle the sorceress
Brielle is the granddaughter of the sorcerer from the beginning of the game. Brielle has been cast out of a town by the people there, for being a witch. Brielle is also the last magical successor. Brielle’s magic can warp space and time and can remove non removable obstacles that the others can handle (A huge metal wall rusts down and falls apart in like three seconds with sped up time) Brielle’s hair, lips, wand and dress can change color at the shop. Brielle joins, then defects, then joins again.

HP/FP: 70/100

Brielle’s Attacks
-Diamond Spade: A large diamond falls from the sky and smashes a character, halving their ATK
-Starblast: A rain of stars hits all characters, does minimal damage
-Fate Bomb: After two turns, all characters take large amounts of damage and all become paralyzed
-Smack: Physical attack, character becomes poisoned

Brielle’s resistance (half damage)
Magic
Ice
Electricity
Fire
Physical attacks

Brielle’s weakness (double damage)
Earth

After Brielle is defeated she gives you her magic and becomes weaker and she joins you, as Bowser becomes his normal size again, so everyone starts to head toward Bowser’s castle again. As they arrive, it is apparent that Bowser’s general had taken over the castle and usurped Bowser’s title as Koopa King, so Bowser must defeat his own forces to retake his throne.

7 Slade the Koopa General
Slade is the traitorous general of the Koopa troop, and hes out to keep Bowser’s throne when Bowser comes back for it.
Available characters: Bowser, Kammy, Kaiser, Kaida, Malcolm, Cliff, Bernie, Brielle

HP/FP: 140/-

Slade’s Attacks
-Lance: Normal attack that pierces through defenses
-Fire tank: Slade become giant and engulfed in fire, and his ATK goes WAY up (Slade has a weakness to ice in this form)
-Support: Platoon of Koopa Soldiers arrives, stays on screen and attacks
-Giant Hammer: Smashes a character, halving their ATK

Slade’s resistance (half damage)
Physical attacks
Fire
Ice
Electricity
Magic
Earth

Slade’s weakness (double damage)
n/a

After Slade’s HP reaches 0, he will return to 50 and challenge Bowser to a 1 on 1 fight and Bowser will either agree and fight himself, or decline and Kaiser will fight instead.

Slade loses all of his resistances and weaknesses and he only uses his physical attacks during this fight.

After Slade loses again, his armor will explode and he will fall to the ground knocked out, lying there in his boxers. Bowser rallies his forces and they march off toward the mushroom kingdom to take on Mario and capture Peach.

8 Luigi
Luigi intercepts your team before you get into the castle, and he stops you from passing and he challenges you to a fight.
Avaliable characters: Bowser, Kammy, Kaiser, Kaida, Malcolm, Cliff, Bernie, Brielle

HP/FP: 130/-

Luigi’s Attacks
-Jump Attack: Luigi will jump on a character either once or several times, leaving them dizzy if landing more than two hits
-Hammer: Luigi will smash a character with his hammer, halving their ATK
-Fireball: Luigi throws a fireball at a character, burning them
-Luigi Tornado: Luigi spins around and is unaffected by physical attacks, and instead you take damage from this, after three turns, Luigi will get dizzy and stop

Luigi’s resistance (half damage)
Ice
Earth
Electricity
Magic

Luigi’s weakness (double damage)
n/a

As Luigi’s HP reaches 0, he will be carried off by mushroom soldiers and you may enter the castle.

9 Mario
Mario intercepts you before you get to the top floor of the castle, you must defeat him to continue, so get him!
Avaliable characters: Bowser, Kammy, Kaiser, Kaida, Malcolm, Cliff, Bernie, Brielle

HP/FP: 150/-

Mario’s Attacks:
-Jump Attack: Mario will jump on a character either once or several times, leaving them smashed and halving their ATK if landing more than two hits
-Hammer: Mario will smash a character with his hammer, halving their ATK
-Fireball: Mario throws a fireball at a character, burning them
-Mario Tornado: Mario spins around and is unaffected by physical attacks, and shoots fireballs out burning a random character, and instead you take damage from this, after three turns, Mario will get dizzy and stop

Mario’s resistance (half damage)
Ice
Earth
Electricity
Magic
Physical attacks
Fire

Mario’s weakness (double damage)
n/a

As Mario’s HP reaches 0, he will be helped up by Luigi, and they jump through a window back into the next room, and you may enter the room.

10 Mario and Luigi
Mario and Luigi use a star and they get pumped up with power and they attack you

Mario – HP/FP: 250/-
Luigi – HP/FP: 250/-

Mario’s Attacks
-Spring Jump: A massively damaging attack that smashes the target, halving their ATK
-Fire Storm: A flurry of fireballs burns your party
-Hammer Throw: Mario heaves his hammer at one character, confusing them and dealing massive damage
-Mario Cyclone: Mario spins around and becomes untouchable for the next turn

Luigi’s Attacks
-Spin Jump: Luigi smashes a character and halves its ATK
-Flamethrower: Luigi shoots a huge flurry of fireballs at a target, burning and paralyzing them
-Hammer spin: Luigi spins through your party, making two random characters dizzy
-Luigi Blast: Luigi throws a bomb at one character, blowing them up, and dealing massive damage

Group attacks
-Mario End: The brothers skip both turns and fire two huge fireballs, burning you whole party and dealing massive damage
-Luigi End: The brothers skip both turns and jump into the air, landing on the party, crushing all of them, halving their ATK

After they fall, Bowser throws open the doors of the princess’ chamber where she and Toadsworth are. Bowser ties Toadsworth up and takes Peach and him back to his Keep and the entire Koopa Troop is cheering and partying in the mushroom kingdom.

Enemies

Level one: The sorcerer’s mountain
-Toad soldier: A roaming sentry that is rare to see in this area. Attacks with a spear, minimal damage and experience. HP: 12
Weakness: Physical attacks and fire
Resistance: None
-Bandit: Typical thief character that steals your coins and runs from battle. HP: 10
Weakness: Fire
Resistance: Physical attacks
-Piranha plants: Guards certain areas, must be defeated to continue to next area. HP: 15
Weakness: None
Resistance: None
-Vengeance Force soldier: A sentry of a secret army known as the Vengeance Force, they are out to defeat Bowser for all his evildoings and destroy his keep. (Looks like an evil toad) HP: 20 (Must be defeated to get to the mountain)
Weakness: Fire
Resistance: None

(In cave)
-Swooper: Steals HP to replace its own. It sticks to the ceiling or flies off the ground. HP: 8
Weakness: Fire
Resistance: None
-Cave goomba: Greenish goomba with pointy teeth, very fast, and poisonous. HP: 6
Weakness: Physical attacks
Resistance: Fire and poison
-Cave Guardian: Must be defeated to leave the cave, it’s a huge rock monster with tiny crystals all over it.
Weakness: None
Resistance: Physical attacks and fire


Level two: (forest)
-Fuzzy: Normal monster that leeches your HP. HP: 6
Weakness: Fire
Resistance: Magic
-Toad renegade: A stalwart toad soldier with an axe that he throws to attack. HP: 15
Weakness: None
Resistance: None
-Wolfos: A small wolf-like enemy that can poison with its bite. HP: 10
Weakness: Physical attacks
Resistance: None
-Zombie toad: An undead toad that crawls slowly and respawns later after being defeated in a battle. HP: 5
Weakness: Magic and fire
Resistance: Physical attacks (No damage)


Level three: (monk temple)
-Toad monk: A toad warrior that knows martial arts and uses healing magic. HP: 15
Weakness: None
Resistance: Physical attacks
-Toad shaman: An old toad that uses magic to burn, poison, confuse and paralyze. HP: 12
Weakness: Physical attacks
Resistance: Magic (No damage)
-Koopa monk: A Koopa warrior that attacks with a staff and uses healing magic. HP: 18
Weakness:
Resistance:
-Head Monk: A giant Yoshi monk that has two tongues and attacks with magic and smashes characters to halve their ATK. HP: 40
Weakness: None
Resistance: Physical attacks and magic


Level four: (industrial factory)
-Shyguy technician: A worker that attacks by throwing wrenches and is guarded by a helmet from most physical attacks.
Weakness: Ice
Resistance: Physical attacks
-Robot guard: A big robot with a rotating turret that fires bullets that make your characters dizzy. HP: 25
Weakness: Magic
Resistance: Physical attacks and ice
-Robo-crab: A crab-like robot sentry that wanders in circle in certain areas and attacks with fire. HP: 20
Weakness: Magic
Resistance: Physical attacks and ice
-Work leader: A toad in a giant mech suit that is assisting the rock golem by making tougher materials for him to absorb. He attacks by shooting his robot hands at you and fires a Vulcan gun that paralyzes your characters.
Weakness: None
Resistance: None


Level five: (dragon’s lair)
-Dragon soldier: A spear-toting, fire-spitting soldier that flies and is unaffected by ground attacks.
Weakness: Ice
Resistance: Fire and magic
-Dragon zombie: An undead dragon soldier that has the same powers as the dragon soldier, only it shoots poison gas instead of fire
Weakness: Ice
Resistance: Fire and magic
-Berserk Dragon: A large dragon that pumps itself up quickly and can kill you quickly. HP: 15
Weakness: Ice
Resistance: Fire and magic
-Vengeance Force Lieutenant: A lieutenant in the Vengeance force that can summon up other VF soldiers to assist in his attacks, he must be defeated to reach the dragon boss. HP: 50
Weakness: Fire
Resistance: Physical attacks and ice


Level six: (desert tomb and desert town)
-Toad Mummy: A mummified toad that uses dark magic and likes to summon scarab beetles. HP: 20
Weakness: Fire
Resistance: Magic
-Chain Chomp: A huge metal ball that is almost invulnerable to harm. HP: 12
Weakness: None
Resistance: Physical attacks, magic, fire, ice and electricity
-Scarab Beetle: A multiplying beetle that likes to absorb your HP. HP: 8
Weakness: Ice
Resistance: Fire
-Pokey Totem: A huge rock pokey that shoots fire and is not easy to hurt. HP: 50
Weakness: None
Resistance: Earth, fire, magic, ice and poison


Level seven: (witch-hating town)
-Townsfolk: Random angry townsfolk, not much power or HP, but the more you attack the more will come after you until they throw you out of town too. HP: 5
Weakness: Fire, ice, electricity, earth, magic, physical attacks
Resistance: None
-Sickle townsfolk: Random angry townsfolk, not much power or HP, but the more you attack the more will come after you until they throw you out of town too, this one has a sickle for a higher ATK. HP: 8
Weakness: Fire, ice, electricity, earth, magic, physical attacks
Resistance: None
-Hangman: The strongest townsfolk you’ll have to deal with, this guy will use every dirty trick he’s got along the lines of poisoning, confusing and paralyzing you with different weapons. But the more you attack the more will come after you until they throw you out of town too. HP: 30
Weakness: Fire, ice, electricity, earth, magic, physical attacks
Resistance: None
-Mayor: The leader of the townspeople, and though not very strong himself, he can summon never-ending legions of townspeople to block you from attacking him. HP: 40
Weakness: Fire, ice, electricity, earth, magic, physical attacks
Resistance: None


Level eight: (Bowser’s keep)
-Koopa Troop soldier: A sentry in Bowser’s army, decent attack power, and usual weakness of being knocked over. HP: 30
Weakness: Physical attacks
Resistance: Fire, ice and magic
-Elite Koopa Troop soldier: A more powerful sentry, clad in armor, this Koopa cannot be knocked over and takes no damage from fire and ice attacks. HP: 40
Weakness: None
Resistance: Fire, ice, magic and earth
-Goomba guard robot: A huge goomba robot that is used to protect certain areas. HP: 50
Weakness: None
Resistance: Physical attacks and ice
-Magikoopa: A magic-wielding guard of all the doors in Bowser’s Keep. Can mess with your characters by poisoning, confusing, freezing, smashing and putting them to sleep. HP: 30
Weakness: None
Resistance: Magic, ice, earth, fire and electricity


Level nine: (mushroom camp)
-Toad elite: A muscular toad in camouflage gear with a bazooka. Attacks either by smashing a character, halving their ATK, or shooting all characters with a barrage of rockets. HP: 25
Weakness: Ice and electricity
Resistance: Physical attacks and poison
-Toad Tank: A huge tank driven by a toad elite, capable of smashing a character, halving their ATK, or shooting them with a flamethrower, and burning them. HP: 50
Weakness: None
Resistance: Physical attacks, fire, ice and magic
-Toad attack chopper: A toad in a copter backpack. They are capable of paralyzing a character with an electric shock, and landing on them to smash them, halving their ATK. HP: 30
Weakness: Electricity and ice
Resistance: Physical attacks, earth and poison
-Toad Commander: A large toad in combat fatigues, he can summon toad tanks and toad attack choppers to attack you, when you defeat him, he drinks a potion and grows even bigger and gets stronger. He gains electric and ice magic, and can smash your characters, halving their ATK. HP: 90
Weakness: None
Resistance: Physical attacks and poison


Level ten: (Peach’s castle)
-Mutated toad: Like the toad commander, these toad soldiers have been mutated by the same potion, they have the same abilities as the commander, but have a little less HP. HP: 60
Weakness: None
Resistance: Physical attacks and poison
-Mario toad: A toad in Mario garb, with most of the same abilities as Mario. He can shoot fire to burn you, and smash you by jumping on you. HP: 40
Weakness: Magic
Resistance: Physical attacks and fire
-Bow: A ghost from the first paper Mario game, she can turn invisible and attack multiple times, even paralyzing your party by scaring them. HP: 50 (seen once)
Weakness: None
Resistance: Magic, physical attacks and earth
-Vivian: A ghost from the second paper Mario game, she can burn your party and confuse them with magic. HP: 50 (seen once)
Weakness: None
Resistance: Magic, earth, electricity and physical attacks
-Geno: A powerful soul in the body of a doll with unbelievable magical powers, he can fire large energy beams and burn your entire party by shooting fireballs by transforming into a cannon. HP: 70 (seen once)
Weakness: None
Resistance: Magic, electricity, ice, physical attacks and fire
-Shadow toad: A ninja toad with quick unblockable attacks that cause confusion. HP: 40
Weakness: None
Resistance: Physical attacks and Magic

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